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  <pubDate>Sun, 30 Aug 2009 02:58:08 GMT</pubDate>
  <title>Voice Post</title>
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  <description>&lt;lj-phonepost journalid=&quot;11103513&quot; dpid=&quot;369&quot;&gt;</description>
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  <guid isPermaLink='true'>http://mikeineberron.livejournal.com/4260.html</guid>
  <pubDate>Wed, 05 Mar 2008 04:16:05 GMT</pubDate>
  <link>http://mikeineberron.livejournal.com/4260.html</link>
  <description>1. Go to yoav.org/dice/ and roll 3d6 six times.&lt;br /&gt;2. Assign them in this order: Strength, Intelligence, Wisdom, Dexterity, Constitution, Charisma&lt;br /&gt;3. Try to imagine a character based on those stats.&lt;br /&gt;&lt;br /&gt;I&apos;ll go first!&lt;br /&gt;&lt;br /&gt;STR: 15&lt;br /&gt;INT:  9&lt;br /&gt;WIS:  6&lt;br /&gt;DEX: 15&lt;br /&gt;CON:  9&lt;br /&gt;CHA: 10&lt;br /&gt;&lt;br /&gt;Whew boy, average to low mental stats. High Strength and Dex, a little low on the con, so no front line fighter. Definitely a rogue, probably human, heir to some seriously thuggish tendencies and with a poor grip of exactly what his limits are. Not stupid exactly, but prone to taking rash actions.</description>
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  <pubDate>Sat, 13 Jan 2007 18:44:30 GMT</pubDate>
  <title>Partial Notebook of Illian ir&apos;Thoros, lost Cyran minor noble.</title>
  <link>http://mikeineberron.livejournal.com/3871.html</link>
  <description>Therendor 989&lt;br /&gt;I met G--- in an inn in Aundiar. The gnome gets around. I don’t think that he thinks that I suspect that he works for the C---. We exchanged news of the war. He seems to think that some of the lesser nobility here are acting oddly. Of course we made the standard mutterings about changeling spies, but neither of us really believed it. Something darker is at play.&lt;br /&gt;&lt;br /&gt;Eyre 989&lt;br /&gt;As I write this, I am drinking a bitter tea in Wolf’s Paw. I came to the Eldeen on business, got to make ends meet now that I’m not welcome in Cyre after all, but I stopped here for pleasure. Not everyone is happy to see my face here, but I’m well liked for a human. I can thank Thurl for that. Damn, I missed him. I caught Dorrak in town; he is finally a full Gatekeeper. I wish he had better news though. Some of the seals are faltering. Nothing that will matter in the next decade, but the Druids tend to take the long view. I promised I’d keep my eyes open for anything that could help strengthen the wardstones.&lt;br /&gt;&lt;br /&gt;Rhaan 990&lt;br /&gt;I have been consulting with E--- from Morgrave University. He had no direct leads on my quest for the focus needed to strengthen the Gate Wards. He was able to suggest that I find a copy of the Tolar Livrium Sallddas. Unfortunately the only copy I’ve found rumor of is in the possession of some wizard working for the hags in Dorram.&lt;br /&gt;&lt;br /&gt;Aryth 990&lt;br /&gt;Four men were hanged at a crossroads in Cyre. Seems they were members of one of the Dragon Below cults. They had killed a dozen or more travelers according to the old codger who told me the story. Nasty business, the things that rear their heads in the cover of war. &lt;br /&gt;&lt;br /&gt;Olrarune 991&lt;br /&gt;I gained admission to the library in Korranberg. Whew, that brings back some old memories. Damn I miss Solden. One of these days I will find the bastards who killed him. Well, didn’t find anything to help Dorrak, but I found an interesting account from a tablet found in Xen’Drik. One of the giants who shoved back the Quori was an artificer of incredible skill, but his notes talk of master artisans from elsewhere who changed his life for a price and granted him the insight he used to make some great weapon.&lt;br /&gt;&lt;br /&gt;Dravago 991&lt;br /&gt;I was a “guest” at Volaar Draal for a month and more. Tuura Dhakaan is an urbane and fairly civilized hobgoblin. Her clan bows to the Lesh Haruuc, but she voices doubts to all and sundry her doubts he’ll be able to hold the tribes together when the war ends. I agree with her assessment of the disaster that will occur if the gathered tribes disintegrate into warring factions. Of course, I’m not too thrilled with the potential consequences of them staying together if the war ever ends either, but that’s probably personal bias. She dreams of a united Darguun under her banner, a reborn Dhakaani Empire. Fortunately her followers number too few to be a threat as yet. &lt;br /&gt;&lt;br /&gt;Nymm 991&lt;br /&gt;Tiaad of Sharn wrote a book about a lost cavern filled with undead goblinoids. He described a giant golden horn. I fear it could be Turra’s Ghaal’durr.&lt;br /&gt;&lt;br /&gt;Sypheros 991&lt;br /&gt;A blind man who I’m told is a seer accosted me today that I’ll find my goal in the eye of the Mror lord.&lt;br /&gt;&lt;br /&gt;Olarune 992 I wandered the ruins of Paluur Drall. My high Dhakaan  is rusty, but I think the inscriptions along the walls of the city’s only temple read “And the [Illegible] did use the Quain Thandd (I think it is Giantish.) The [illegible] were sealed (driven?) back in (to?) their dark pit. The price was high. The last [illegible]uuc died in battle and the [illegible] never regained their full strength. We see the fall of the [illegible] in the stars. The dragons have withdrawn their embassy and the barbarians from [illegible] are making excursions in greater and greater numbers.&lt;br /&gt;&lt;br /&gt;Eyre 992&lt;br /&gt;Back to Sharn. I need to consult wit the Elves. They might know more about the Quain Thandd. On the road, I came across the site of a gruesome murder. I shall spare me the details when I read this, but I did manage to catch up with the poor lady’s killers. Let’s say that their deaths were unpleasant and protracted. Vengeance isn’t justice, but it is all I could give her. They all had Kyber’s head emblems tattooed on their chests.&lt;br /&gt;&lt;br /&gt;Barrakas 992&lt;br /&gt;I’ve managed to find a way into Shae Mordai. I convinced a rogue Deathless (I think he was a rogue. Their politics are arcane at best) of my need and I helped her clean out a nest of vampires. She has agreed to bring me before the Councilors. She said that she knew an unguarded route into the citt. If all goes well and I can avoid the Deathguard, this should be the last clue I need to find the Dream Stone.&lt;br /&gt;&lt;br /&gt;Sypheros 992&lt;br /&gt;Here’s a rubbing of part of an inscription on the wall in the City of the Dead. Unfortunately, the Death Guard pursuers didn’t give me enough time to get all of it. I thought my cover was better. Damned undead elf left me out to dry after we left the council.&lt;br /&gt;&lt;br /&gt;Sypheros 992&lt;br /&gt;It wasn’t a goblin rune. The Quain Thandd was a goblinization of a Giantish artifact. Apparently it wasn’t a single item, but a whole class of things, roughly translatable as “Dreamstones.” Not sure what they did, their empire fell before the goblins came out of their caves.&lt;br /&gt;&lt;br /&gt;Aryth 992&lt;br /&gt;At last, I have found the temple. Xen’drik is as bad as it was a decade ago. I’ve got a map drawn by the Grasping Claw Drow Clan, one that appears to be more accurate than most. This time they even gave me a real landmark. Taba Lais.&lt;br /&gt;&lt;br /&gt;Zanantyr 993&lt;br /&gt;I think I’ve found a community of, well we won’t get into who they were, in the lower levels of Sharn. Someone threw an incendiary into a building and barred the door. I was lucky enough to see them running off, and I was able to open the door and inside there were several dozen of them, men women and children. Mysterious as the stories tell, they thanked me and fled into the darkness.&lt;br /&gt;&lt;br /&gt;Olarune 993&lt;br /&gt;Was attacked by a madman today.&lt;br /&gt;Sadly, the struggle proved fatal for him. He screamed something about the lords of Xoriat and tried to stab me. He wore an odd white pendent around his neck. I’m certain that it is familiar, but I can’t place it. Nebbin’s giving me a hard time about my “conspiracy theories,” and I’m sure that Elana is just humoring me.&lt;br /&gt;&lt;br /&gt;Aryth 994&lt;br /&gt;Saw oddly furtive gathering of warforged in the streets of Sharn, Not sure why they weren’t with their unit, and I couldn’t identify the unit markings inscribed on their chest plates. Probably one of M_D’s special forces squads.&lt;br /&gt;&lt;br /&gt;Lharvion 995&lt;br /&gt;Met G---- on the road to Metrol. He said that the fighting is getting bad on the borders. Thrane and the Dargunn separatists are both making a push. We traded rumors. I told him about a rash of Cults that were unearthed by Aundair security. I shared my suspicions that they were all Dragon Below cultists.  He mentioned a Zil scholar’s suppressed manuscript. He came across some elven trade records from the era of the Dhakaani Empire that record a massive shipment of Sibberys shards to the fortress of Torlaac Draal. He believed it in the south of Eldeen somewhere.</description>
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  <category>handouts</category>
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  <pubDate>Sat, 13 Jan 2007 18:39:20 GMT</pubDate>
  <title>Sar Lharvion 28 to Wir Barrakas 4th 998</title>
  <link>http://mikeineberron.livejournal.com/3714.html</link>
  <description>High Forest and the Gloaming, Eldeen Reaches&lt;br /&gt;Our heroes traveled into the cathedral forest of the southern Eldeen reaches and followed the tracks of the murderers of the caravan they had found between Niern and Xandrar. Unfortunately, it turned out to be a trap, a false trail that lead directly to the Gloaming. The druid escaped their pursuit, and the party was attacked by giant hunting spiders. The leader of the spiders was a fiendish giant spider considerably larger than a horse. While they didn’t make quick work of the spiders, they did prevail without losses from the vermin horde. But they attracted the attention of other forces.</description>
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  <category>atari</category>
  <category>kaddath</category>
  <category>eliot</category>
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  <pubDate>Sat, 13 Jan 2007 18:37:35 GMT</pubDate>
  <title>Sul Lharvion 8th to Far Lharvion 27 998</title>
  <link>http://mikeineberron.livejournal.com/3468.html</link>
  <description>Lake Galifar Western Trade Route, Eldeen Reaches&lt;br /&gt;The party spent most of Lharvion protecting a caravan from raiders, mostly in hopes of gathering the bounty on Amleerin the Fox, an Ashbound druid who had been burning caravans and villiages throughout the reaches. On the 27th, they found the remains of a caravan and found a few tracks leading into the Towering Wood. They decided to follow them into the forest and hopefully find whoever had destroyed the caravan.</description>
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  <category>atari</category>
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  <pubDate>Sat, 13 Jan 2007 18:36:10 GMT</pubDate>
  <title>Wir Lharvion 4th to Sar Lharvion 7th 998</title>
  <link>http://mikeineberron.livejournal.com/3122.html</link>
  <description>Varna, Eldeen Reaches&lt;br /&gt;After twelve days of uneventful overland travel, the intrepid almost heroes reached the town of Varna, center of house Vadalis’ livestock operations. Several of them used this oppertunity to buy mounts, including a pair of glidewings. The original members of the party continued searching for their missing companion, trying to find stories of his passage. Darin d’Vadalis, patriarch of the house, eventually granted them a meeting, and at the suggestion of the exotic Riedran ambassador, offered to tell them what he knew in exchange for the destruction of a pack of displacer beasts that had been attacking his herds. To further this cause, he seconded one of his trail riders, a human by the name of Vas who seemed to have a grudge against the Church of the Silver Flame. Another two days’ travel brought them to the edge of a small forest where their aerial mounted patrollers spotted the pack. After a hard fight, the party defeated the tentacled menace. They returned to their mounts, only to find that Vas was not as he appeared. He challenged Atari and shifted into his true form, that of a warrior caste Rakshasa. The demon fighter swept through the party, finally confronting Atari himself. It sundered his whip and defaced his holy symbols, but left all of the party members alive but injured in contempt for their weaknesses. They gathered themselves up and made their nervous way back to Varna to receive their reward. When they arrived in town they found that the real Vas had been killed and the corpse hidden in a stable. d‘Vadalis made good on his promise and told them that he had sent Grey to the southern Eldeen Reaches in search of a Gatekeepers training facility.</description>
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  <category>atari</category>
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  <pubDate>Sat, 13 Jan 2007 06:26:36 GMT</pubDate>
  <title>the loot</title>
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  <description>First thing to do is vote on saving the infected NPCs.  Leave a message with your character name in the comments.&lt;br /&gt;&lt;br /&gt;To heal the six people who are in the early stages of infection, you can get six castings of remove disease at House Jorasco for 750 gp, or you can treat them to a Hero&apos;s Feast at house Ghallandra for 660 gp.&lt;br /&gt;&lt;br /&gt;To heal the other three, it will take special surgery and the casting of a regeneration spell by a high level cleric. House Jorasco will preform the surgery for 100 gold a person, but the spell itself is 900 gold per person.&lt;br /&gt;&lt;br /&gt;Getting the Gems and Jewelry appraised costs 453gp and 4 sp. I deducted that from the gold totals.&lt;br /&gt;&lt;br /&gt;Spent 875 gp to identify the magic items&lt;br /&gt;&lt;br /&gt;The box of unholy water broke.&lt;br /&gt;&lt;br /&gt;Treasure Splitting:&lt;br /&gt;&lt;br /&gt;For each item, I listed the price you would pay to buy it followed by what you can sell it for. I suggest Rating the items at their sale value, and then splitting them into shares. That way each item is worth less than a full share.&lt;br /&gt;&lt;br /&gt;I put each of your names on a disk and put them in a box that I shook up for a while and drew them out. You can use that as your order for rounds of loot splitting (take one item or gem each round, with a total to not exceed a single share&apos;s value.)&lt;br /&gt;If you do it that way, the order is &lt;br /&gt;&lt;br /&gt;Brienne&lt;br /&gt;Andrew&lt;br /&gt;Dan&lt;br /&gt;Kyle&lt;br /&gt;Matt&lt;br /&gt;Lloyd&lt;br /&gt;&lt;br /&gt;A second method of doing this is a tiered voting system.&lt;br /&gt;Each of you would email me your top five choices ranked 1 to 5. (not left as a comment here.) ronin   kakuhito  at   gmail dot com) Then I would sort through your lists, assigning items by preference. Then I would sort them according to unique choices. (If your first choice was the same as someone else&apos;s, then we&apos;d look at second choices... let me give an example.&lt;br /&gt;&lt;br /&gt;Say we had players AA BB CC DD EE and FF, and items a,b,c,d,e,f,g,h,i,j,k,l,m,n,o,p,r,s&lt;br /&gt;and we had a matirx:&lt;br /&gt;-----AA-----BB-----CC-----DD-----EE-----FF&lt;br /&gt;1-----a-----a------b------a------d------h&lt;br /&gt;2-----s-----c------a------b------e------l&lt;br /&gt;3-----f-----d------d------c------a------f&lt;br /&gt;4-----g-----r------o------d------p------k&lt;br /&gt;5-----k-----g------h------e------j------n&lt;br /&gt;First, CC, EE, and FF would receive their first choice (b,d,h respectively)&lt;br /&gt;&lt;br /&gt;-----AA----BB-----DD      &lt;br /&gt;1-----a----a------a        &lt;br /&gt;2-----s----c-------                  &lt;br /&gt;3-----f-----------c        &lt;br /&gt;4-----g----r-------                  &lt;br /&gt;5-----k----g------e        &lt;br /&gt;&lt;br /&gt;so then AA would get the second choice s, while BB and DD both want C&lt;br /&gt;&lt;br /&gt;-----BB-----DD        &lt;br /&gt;1----a------a        &lt;br /&gt;2----c                  &lt;br /&gt;3-----------c        &lt;br /&gt;4----r------                  &lt;br /&gt;5----g------e        &lt;br /&gt;&lt;br /&gt;C is a higher choice for BB than DD so DD would get A and BB would get c&lt;br /&gt;&lt;br /&gt;Then the chart is reassembled holding only unselected items. (of course, if your selections total more than your share, you are out of the rotation.)&lt;br /&gt;&lt;br /&gt;If you decide to spend the 3662 gp to save the infected commoners, then each party member should  receive a 5291.45 gp share of the total treasure. &lt;br /&gt;&lt;br /&gt;If not the shares are worth 5901.45 gp each.&lt;br /&gt;&lt;br /&gt;Save the Peasants:&lt;br /&gt;cp 42&lt;br /&gt;sp 3&lt;br /&gt;gp 8035&lt;br /&gt;100 pp &lt;br /&gt;&lt;br /&gt;Don&apos;t Save them:&lt;br /&gt;2742cp 54.84 lbs&lt;br /&gt;31073 sp, 621.46 lbs  &lt;br /&gt;8590 gp, 171.8 lbs&lt;br /&gt;100 pp 2 lbs&lt;br /&gt;&lt;br /&gt;gems&lt;br /&gt;Blue Quartz 10 gp&lt;br /&gt;Lapis Lazuli 12 gp&lt;br /&gt;Moonstone 70gp&lt;br /&gt;Moss Agate 12 gp&lt;br /&gt;Red Garnet 130 gp.&lt;br /&gt;&lt;br /&gt;gear&lt;br /&gt;&lt;br /&gt;a Fiery yellow corundum 800 (gem)&lt;br /&gt;b Fire opal pendant on golden chain 1700 gp (art)&lt;br /&gt;c Gold dragon comb with garnet eye 1800gp (art)&lt;br /&gt;d Ring of Protection +2 (8000 gp)/4000&lt;br /&gt;e Rekka’s Edge +1 Cold Iron Greatsword, gives 1 negative level to any one who holds it who isn&apos;t f lawful good. 4400gp/2200 sale&lt;br /&gt;g Extend Channeling Rod (3 times a day the wielder can use a spell like ability of a least dragonmark as if under the effects of an extend spell feat.) 500 gp. 250&lt;br /&gt;h Amulet of Natural Armor +2 (8000 gp) 4000&lt;br /&gt;i Ring of Resistance +1 (2000 gp) 1000&lt;br /&gt;j Necklace of Fireballs Type 2 (2 4d6 and 2 2d6 left  (1500 gp) 750&lt;br /&gt;k Potion of Cure Serious Wounds (750 gp) Navy, Sweet 375&lt;br /&gt;l Potion of Barkskin +3 (600 gp) Dark Brown, Tastes like fresh grass. 300&lt;br /&gt;Did Not ID:&lt;br /&gt;m potion of Cure Moderate Wounds (300) 150&lt;br /&gt;n potion of Cure Moderate Wounds (300) 150&lt;br /&gt;o Potion of Enlarge Person (250 gp) 125&lt;br /&gt;p Mithral Breastplate (4020 gp) 2010&lt;br /&gt;q Adamantine Battleaxe 3010 gp 1505&lt;br /&gt;Euberk Havidir, the Cleric of the Silver Flame is retiring from adventuring and donated his&lt;br /&gt;r Banded Mail +1 Spell Resistance 13 (9400 gp), 4700&lt;br /&gt;s and his Mithral Heavy Shield (1020gp) to the party. 510</description>
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  <category>loot</category>
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  <pubDate>Sat, 06 Jan 2007 05:50:08 GMT</pubDate>
  <title>Mol Nymm 9th to Sul Nymm 15th 998</title>
  <link>http://mikeineberron.livejournal.com/2656.html</link>
  <description>Arcanix, Aundair&lt;br /&gt;There, after spending some time in the town they managed to meet a professor who offered to grant them access to the towers in exchange for the internal organs of an umber hulk. Kaddath begged off due to illness related to over use of his powers and Karmos, Gorn, Oscar, and Atari took the two day to the Black Cap Mountains. After a day of searching, they found a cavern with obvious signs of umber hulk inhabitation. Though no one died in the ensuing fight, the umber hulk’s confusion ability combined with the beast’s massive claws came close to wiping out the party. N the end, they were victorious, though Oscar was forced to disable at least one confused member before he could hurt himself. Atari and Gorn retreated out of the monster’s lair while Karmos and Oscar searched further for any hidden stashes and found a small treasure, of which they proceeded to take the lion’s share, as they were the only ones who searched for it. Two more days found them back in Arcanix. Another day’s research suggested several new venues that would lead to answers to their questions. As they were leaving to head back to Passage and then into the Eldeen Reaches, they were joined by Eliot, a sorcerer who had been studying at Arcanix.</description>
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  <category>atari</category>
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  <pubDate>Sat, 06 Jan 2007 05:46:24 GMT</pubDate>
  <title>Mol Nymm 2nd 998</title>
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  <description>Passage, Aundair&lt;br /&gt;Grey went missing with a fair chunk of the party’s pool of shared goods. While this initially upset the party, they came to realize that it just wasn’t all that much stuff. On the other hand, they did attempt to follow him, riding the Orien Lightning Rail down to Passage. On the train they met a dwarven barbarian/cleric who, since his guard contract was over and he had nothing else to do, followed them. From Passage, they were able to determine that their quarry had headed west into the Eldeen reaches, but they had pressing business in the Magical University town of Arcanix.</description>
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  <pubDate>Sun, 31 Dec 2006 05:30:16 GMT</pubDate>
  <title>Sul Nymm 1st, 998</title>
  <link>http://mikeineberron.livejournal.com/2062.html</link>
  <description>Fairhaven Aundair&lt;br /&gt;Thurin’s underworld contacts brought him a giantish pass amulet that he believed to be the key to accessing the laboratory of a missing associate of his employer’s. He offered the people who had done so well retrieving the disabled construct for him a chance to make some money retrieving an important relic from Xen’Drik, a small stone sphere that may or may not have been a cipher key to several important texts. He also introduced them to Atari, a follower of the Silver Flame who had been given a letter of introduction by an associate of his in Thrane. In typical simian chest beating, the newly introduced fighter and the dusk blade almost ended up killing each other. This set the tone for much of the rest of the day. &lt;br /&gt;The wary party traveled to the apartment that Thurin directed them to and found a teleportation circle encased in a blue bubble of force. Karmos, Kaddath, Atari, and the duskblade used the pendant to open the bubble then used the teleporter. Grey and Gorn hesitated and were left on the wrong side of the bubble, only to be gathered up by house Orien forces who were looking for a stolen pendant. The teleporter depowered after activation and the party members who had been brave enough to pass through continued down the stone hall. Most of them were trapped by a pair of portcullis traps, with the exception of Kaddath, who had been hanging back. Suddenly four secret doors popped open and metal dogs leapt out and attacked the people trapped between the bars. The heroes nearly didn’t survive, and a disagreement over the possession of a healing potion nearly lead to the duskblade’s death.&lt;br /&gt;They waited out the recharge time on the teleporter, and Karmos, Kaddath, and Atari went through, though the duskblade, who was in possession of the pendant stayed behind. The force field was created by four small cubes that Karmos pried up and pocketed. Of course, the room was fall of mercenaries hired by Orien to retrieve their pendant, so after explaining the cycle on the teleporter, the party members were lead off for questioning.  Eventually everyone was gathered and questioned, and the pendant was returned to the house. In the course of questioning someone let it slip that Thurin gave them the pendant. They were eventually released, and while Atari went off shopping, the rest of the group returned to the teleporter to attempt to finish their mission. &lt;br /&gt;They made it past the portcullises  and were attacked by a golem stitched together from the remains of several decayed ogres. It nearly wiped out the party, completely destroying the duskblade with a massive blow. Atari returned in the nick of time to slay the beast. The party explored the complex, putting a wight to rest and eventually finding the stone cipher. Unfortunately the lack of a rogue was very telling when they set off a gas trap grabbing it from the pedestal. They returned the sphere for their reward and decided to move on to a town with a larger library in order to do some research.</description>
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  <category>atari</category>
  <category>kaddath</category>
  <category>grey</category>
  <category>karmos</category>
  <category>the duskblade</category>
  <category>adventure logs</category>
  <category>gorn</category>
  <lj:mood>Karmos, Grey, Gorn, Kaddath, t</lj:mood>
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  <guid isPermaLink='true'>http://mikeineberron.livejournal.com/1978.html</guid>
  <pubDate>Sun, 31 Dec 2006 05:08:29 GMT</pubDate>
  <title>Far, Dravigo 27, 998YK</title>
  <link>http://mikeineberron.livejournal.com/1978.html</link>
  <description>Karmos, Grey, Gorn, Valandal, Kaddath, and the duskblade.&lt;br /&gt;Fairhaven Aundair&lt;br /&gt;The party collected their payment and settled into a local inn for the evening. Kadath, a warlock who had been traveling with the Thrill left his previous employer to try his hand at adventuring and was rapidly integrated into the party’s offensive order. The whole city was wrapped in an unnatural fog that evening that lead to most of the inhabitants having unnaturally realistic dreams. Gorn, who lacks the need for sleep, was approached by a warforged who was wandering the city’s rooftop. She introduced herself as a member of a warforged separatist movement that was interested in living completely apart from the soft fleshed peoples. Valandal’s dream was marked by his acquisition of a black and white stone that was cold to the touch on one side and warm on the other. The party members went off to see if they couldn’t figure out the meanings of their individual dreams.  &lt;br /&gt;While they were away, Gorn spent his time finding a low paying guard job with a ship in dock. Karmos didn’t return to the inn that evening, and the other members of the party spent shifts with Gorn and Kaddath on the ship. During a shift change, Grey heard a struggle in an alley and decided not to investigate. While he was heading home, Valandal came across the end of the struggle and went to investigate. He interrupted several thieves who were assaulting a well dressed young woman and who had already killed her house Denith Guard. He gained the attackers attention and drew them off, slaying one and leading the rest to the ship the rest of the party was guarding. One of the attackers turned out to be a were-rat, and the fight was almost too much for the incipient heroes. Valandal was unfortunately killed in the scuffle, but the rest of the party was victorious. They abandoned their post (Grey, Gorn, and Kaddath) and stumbled across the scene of the previous fight. They aided the surviving victim, and found her to be Marissa d’Orien. While their first job was a wash, even the favor of a low ranking member of the house is valuable. Valandal’s stone was never found.</description>
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  <category>adventure logs</category>
  <lj:mood>Karmos, Grey, Gorn, Valandal,</lj:mood>
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  <guid isPermaLink='true'>http://mikeineberron.livejournal.com/1681.html</guid>
  <pubDate>Sun, 31 Dec 2006 04:48:24 GMT</pubDate>
  <title>Wir, Dravago 25th, 998 YK</title>
  <link>http://mikeineberron.livejournal.com/1681.html</link>
  <description>Fairhaven in Aundair&lt;br /&gt;Craft the artificer, Valandal bard, Karmos the ranger, Gorn the fighter, Grey the priest, and the duskblade were all in attendance at a meeting with the Dwarven merchant Thurin Idorune. His employer back in the Mror holds was interested in recovering the remains of a Thranite War Construct that had been discovered to the east of the city.&lt;br /&gt;Thurin hired the Daranda’s Thrill, the ship of half-elven Captain Tirah the Shark to bring them across the river and ultimately take the body to a safe location. After a half-day’s travel up the river, they went aground in the farmlands near the Aundair river. After a short overland trip into the forested foothills, they encountered a party of Volites heading in the same direction. Instead of opening conflict, they decided to travel in a different direction, a task that was made difficult by the confusing topology of the hills and the general difficulty of climbing smooth trunked trees to gain your bearings.&lt;br /&gt;Unfortunately when they got to the cave that the construct had inhabited before its destruction, the Volites were already there, and while Valandal tried his best to convince them that they didn’t really want to take the construct, they really did. Some points are just non-negotiable. A fight broke out against the Priest of Vol and his minions leading to his ultimate defeat and the questers acquisition of their goal. They dragged it back to the shore after a brief interlude to improve the local economy by purchasing some goats from a nearby farm. &lt;br /&gt;On the way back, Darana’s Thrill was setupon by river pirates. Craft went overboard with the construct in order to hide it, while the rest of the questers prepared to fend off the boarders. Karmose the shifter flew over one of the approaching boats and set fire to the deck before landing to challenge the crew to combat. Eventually he abandoned his position and flew back to the Thrill shortly before the ship went up in flames. In the interim the remaining warriors engaged the other pirate ships, repelling boarders, and though one party member did jump overboard before there was any real danger they eventually brought the fight to the other ships. In the end, two ships burnt to the waterline and the third was added to Captain Tirah’s own fleet.&lt;br /&gt;They set in at an abandoned cove for repairs and to split their take of the loot and preceded to gather up their missing member and the construct’s frame. They were dropped off in Fairhaven before Captain Tirah delivered the cargo to a discrete port. Craft departed to follow further research leads.</description>
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  <category>adventure logs</category>
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  <guid isPermaLink='true'>http://mikeineberron.livejournal.com/1420.html</guid>
  <pubDate>Sat, 23 Dec 2006 18:24:06 GMT</pubDate>
  <title>Survey 1.0</title>
  <link>http://mikeineberron.livejournal.com/1420.html</link>
  <description>I will provide anonymized copies of the raw data xls to anyone who requests it. Sadly the desire to keep the data anon keeps me from commenting on some interesting trends. Oh well, the sample size is small, sample group is self selected and there is no experimental control. This is the average scores&lt;br /&gt;&lt;br /&gt;A note, I will keep these results in mind, but that doesn&apos;t mean that it will be all skill usage and intrigue all the time or that I will totally eschew wilderness adventures. I am keeping a copy with names for myself so I can construct encounters with specific players&apos; preferences in mind though. That doesn&apos;t mean that the comedy buffs will always get a series of pratfalls or that every combat will be mobs or bosses.&lt;br /&gt;&lt;br /&gt;For the first category, I ranked choices between 1 and 5 with 1 being not at all interested and 5 very important.&lt;br /&gt; Adventure 4&lt;br /&gt;Investigation 3 and 2/3rd&lt;br /&gt;Intrigue 3.5&lt;br /&gt;Comedy 3.5&lt;br /&gt;Action 3 and 1/3&lt;br /&gt;Tactical Simulation 3 and 1/6&lt;br /&gt;Horror 2 and 1/3&lt;br /&gt;&lt;br /&gt;Interesting notes.&lt;br /&gt;Every category has at least one vote of two or below except intrigue and comedy, and every category has at least one vote of four or more.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The second category was rated few some or many. Few was ranked -1, some was ranked zero, and many was ranked +1. That means that you can directly read the results as an indicator of group support for each item.  Balance means that the score was close to zero because there were as many players opposed to the idea as in favor. Indifference means that it was close to zero because only one or two players cared one way or another.&lt;br /&gt;&lt;br /&gt;Intrigue 3&lt;br /&gt;Skill Usage 4&lt;br /&gt;Puzzles 0 (balance)&lt;br /&gt;World Travel 1 (indifference)&lt;br /&gt;Combat In General -1 (balance)&lt;br /&gt;Easy Fights 0 (indifference)&lt;br /&gt;Moderate Fights 2&lt;br /&gt;Difficult Fights 0 (indifference)&lt;br /&gt;Wilderness Adventures -2&lt;br /&gt;Dungeon Crawls -1 (indifference)&lt;br /&gt;City Adventures  2&lt;br /&gt;Character Specific Plots 2&lt;br /&gt;NPCs 2&lt;br /&gt;Magic Items 0 (balance and indifference)&lt;br /&gt;&lt;br /&gt;For the general preferences,&lt;br /&gt;6 people thought that a player kept journal was a good idea.&lt;br /&gt;1 Was actually willing to keep said journal, but would like someone else to track the loot&lt;br /&gt;5 would be willing to consider keeping a journal for an xp reward.&lt;br /&gt;4 People thought a Newsletter was a good idea&lt;br /&gt;5 people were in favor of combats happening on tactical maps. which since I now own two of them, will probably keep happening as it has been happening.&lt;br /&gt;&lt;br /&gt;For encounter types I was told that we should have more fey, necromancers, and &quot;any&quot;&lt;br /&gt;I was also told we should have fewer Undead, shapeshifting demons, dragons, and specifically gold dragons at low levels. Ha ha, yes that was more than a decade ago. Thanks for the reminder.&lt;br /&gt;&lt;br /&gt;I also had a fair number of write in results, and I&apos;ll include them below.&lt;br /&gt;&lt;br /&gt;One person said that characters rated a 4 as a campaign element.&lt;br /&gt;One person requested fewer random and or not immediately obviously connected to the main plot combat encounters.&lt;br /&gt;One person requested that I suggest that people spend less time doing things other than the game during game time. Less ooc table talk, people wandering off when it isn&apos;t immediately their turn for attention, and similar things. I don&apos;t really have a problem with ooc table talk, as long as it doesn&apos;t get in the way, though moving away to talk to people not involved in the game is problematic. If you are away from the table when I&apos;m handing out XP, expect to get significantly less of it than anyone else in the party, expect to get shorted on treasure when the party splits loot (and don&apos;t expect people to come get you for these events, they aren&apos;t interested in people who are hurting the game getting a full share of stuff.)&lt;br /&gt;&lt;br /&gt;Ideally I would have a less busy place to hold the game, but since it isn&apos;t, you will have to work to avoid out of game distractions. I&apos;m not going to go out of my way to punish this, but I&apos;m definitely not rewarding it either.&lt;br /&gt;&lt;br /&gt;I had a request to have fewer movers and shakers and more day to day sort of npcs. Um... I&apos;ve used exactly two individuals with more than minor influence in the world. I&apos;m not going to run every weaponsmith (especially since the majority of weapons suitable for adventuring are made by an industrial collective) and bar keep. This is a pseudo-pulp fantasy setting, and the sorts of people you are most likely to interact with are the sorts of people who do the same types of things you do.&lt;br /&gt;&lt;br /&gt;So far the party has met the head of one house (and of the only house where it is easy to meet the head of the house.) Seen the head of another at a distance. Dealt with a business factor of one dwarven merchant, a few minor scions of the houses, one or possibly two members of the lesser nobility (rather less influential than one of the lesser merchant lords), low to mid ranking members various town guards and national investigative groups, a hand full of intermediate level academics, and the captain of a ship. (as well as a few other individuals I don&apos;t care to classify at the moment) I&apos;m not seeing this as star studded, though it isn&apos;t exactly mud on your face peasantry either.</description>
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  <category>survey results</category>
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  <guid isPermaLink='true'>http://mikeineberron.livejournal.com/1127.html</guid>
  <pubDate>Fri, 15 Sep 2006 02:31:54 GMT</pubDate>
  <link>http://mikeineberron.livejournal.com/1127.html</link>
  <description>Oops.  Anyone who has found this via livejournal, I&apos;m talking about a pencil and paper game I&apos;m running at a local game sotre.&lt;br /&gt;&lt;br /&gt;Anyone who found this through the store?  I&apos;ve already got all six slots filled plus some other potentials incase something happens to keep one of the folks I&apos;ve guarenteed a spot to doesn&apos;t show. &lt;br /&gt;&lt;br /&gt;I made this set of posts on the assumption that it would take a while to get all 6 slots filled, but I had filled them all by the time I left the building.</description>
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  <guid isPermaLink='true'>http://mikeineberron.livejournal.com/323.html</guid>
  <pubDate>Sat, 09 Sep 2006 03:22:21 GMT</pubDate>
  <title>Welcome to Shadows over Khorvaire</title>
  <link>http://mikeineberron.livejournal.com/323.html</link>
  <description>You are welcome to use any of the pregenerated characters I bring with me, or any character you built before the game while I was there to okay it. &lt;br /&gt;Independant Character Creation Rules:&lt;br /&gt;1. Do all of your math and be prepared to show it to the DM. That includes the amount of gear you are carrying. &lt;br /&gt;&lt;br /&gt;2. Legal books 3.5 Player&apos;s Handbook, 3.5 Dungeon Master&apos;s Guide, 3.5 Monster Manual, Eberron Campaign Setting. &lt;br /&gt;&lt;br /&gt;3. Allowed Races at first level: Human, Halfling, Gnome, Elf, Dwarf, Half Elf, Half Orc, Warforged, Changeling, Kalishtar, Shifter (ECS subraces only), Kobold, Goblin, Orc.  (Essentially single hitdie races with no level adjustment.) Your character must have an ECL of 1.&lt;br /&gt;&lt;br /&gt;4. Allowed Classes: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Wizard, Artificer.&lt;br /&gt;&lt;br /&gt;5. You can use the elite array (15,14,13,12,10,8) or the Standard Point Buy system presented on page 169 of the 3.5 DM&apos;s Guide. (All scores start at 8. You have 25 points to spend. 9 = 1, 10 = 2 11 = 3, 12 = 4, 13 = 5, 14 = 6, 15 = 8, 16 = 10, 17 = 13, and 18 = 16) If you roll them in front of me, you can use the standard 4d6 drop the lowest method presented in the PHB.&lt;br /&gt;&lt;br /&gt;6. All feats that your character qualifies for from the PHB and ECS are allwed. If you want the eberron specific feats and don&apos;t own the campaign setting, you&apos;ll have to catch me before the game sometime.&lt;br /&gt;&lt;br /&gt;7. Start with the listed average starting gold for your class or roll it in front of me. Artificer 125 gp, Barbarian 100gp, Bard 100 gp, Cleric 125 gp, Druid 50 gp, Fighter 150 gp, Monk 12.5 gp, Paladin 150 gp, Ranger  gp, Rogue  gp, Sorcerer 75 gp, Wizard 75 gp&lt;br /&gt;&lt;br /&gt;8. All Characters start with 5 Action Points unless they take a feat that gives them extras. (ECS page 45)&lt;br /&gt;&lt;br /&gt;9. Please be prepared to fill out a gm&apos;s character sheet when you arrive. (It helps me keep track of skill checks and that sort of thing so I don&apos;t have to stop the game to ask every 5 minutes.)&lt;br /&gt;&lt;br /&gt;10. There is some new equipment in Eberron that you might want to save a few gp for during character creation.  Especially things like Identity Papers and such.&lt;br /&gt;&lt;br /&gt;11. If you have any questions, ask in the comments.</description>
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  <lj:music>Everyone Is Asleep. No music for me.</lj:music>
  <media:title type="plain">Everyone Is Asleep. No music for me.</media:title>
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